I order the wood stockpiles expanded to accommodate the ridiculous amounts of wood on the surface. There will be 8 bedrooms currently, which is more than enough for 7 inhabitants. This was a very successful season, if I do say so myself.īlockadegrasped, Summer of Year 125 (Part 1) His first count informs me that the Blockadegrasped is already doing quite well.Īt the very end of the third month, I start setting up a second 3x3 Plump Helmet farm to keep the numbers of the critical purple plant up. Meanwhile, on the first level, two new offices are dug out, one for the Broker and one for the Bookkeeper / Manager.įor the position of Bookkeeper, which will monopolize the time of whoever I give it to, I chose the Hunter, since he already wasted all of the ammunition and we have plenty of other food sources. The beds will be completed at the Carpenter's Workshop soon. This is because, quite frankly, wood is easy to obtain and work.Īs spring begins to come to a close, a second level is dug out and new bedrooms are laid down. Fortunately, the drink stocks should last until I manage to get the first crop of helmets in.Īnd then, by the third month, drink production (theoretically) starts.Įverything in the fort right now is wooden - wooden doors, wooden barrels, wooden nest workshops, and a wooden trade depot as a calculated insult to any elves that may visit and try to peddle their miscellaneous elven bullshit. I brought plenty of spawn - just not any of the actual plants. Unfortunately for the brewing side of things, I forgot to bring plump helmets. Log after log is brought down into the new stockpile, as only a few trees produce so much in version 0.40.24.īy the 20th of the second month, there are already eggs coming in and going to the kitchen to be turned into easy meals. The first crop of Plump Helmets is planted, the first nest boxes are placed, and a new office is planned. There are 22 Turkey hens, and they'll all be growing eggs for our new fortress. Pictured: Fortress Level 1, already in progress.Ī farm and some workshops are set up, and nest box production begins. I spotted a dead crow and a couple other things that I didn't see again. While some quick rooms are dug out of the soil layer, the resident hunter uses all of his ammunition to start laying waste to the Safe Jungle's many cute woodland creatures. I quickly designate a stockpile for wood, and I order some trees chopped down and a 3x3 area channelled out of the ground. This was intentional on my part, since egg farming is easy and very productive. This place, this landscape of dark greens and browns, shall be our new home.Īs you may or may not have noticed, we have lots of turkeys. The fortress of Blockadegrasped, or, as it is currently known, "The Random Wagon In The Middle of Nowhere". McArmok's - superior Dwarven Burgers since the Age of Myth."Īnd so, here we are. "The Strike The Earth Foundation is sponsered by McArmok's. The Safe Jungle does not have any flux stone, but steel is overrated anyway. It appears that the OTHER jungle has been annexed by the generic nefarious purple shit." We're not anything like that OTHER jungle - you know the one." "Yes, here in the Safe Jungle, we have many 5-star resorts, cute woodland creatures, and multiple local branches of McArmok's ('I'm killin' it!'). We shall be embarking in "the Safe Jungle", which honestly sounds like it's trying too hard to attract tourists. As is customary, it is a fantasy world full of more detail than most novels, if only one can get through the dry, encyclopaedic record of it in Legends Mode.Īnd now we come to the founding of our Dwarf Fortress. If you don't have these things and want to play, get them - they're free, and they greatly improve the game.Ī few short minutes later, and Enxah, "The Legendary Dimension", is born. I use PyLNP's Starter Pack, the Pheobus texture pack, and Dwarf Therapist. Pictured: An evil biome, AKA the generic nefarious purple shit. I've seen both sides of the spectrum myself - it's very easy to create a prosperous and self-sustaining fort, and it's very easy to choose the wrong embark location and have your starting dwarves literally melt because acid rain, fuck you for setting down in an evil biome. Some people complain about the absurd difficulty, and others complain that it's a simple sandbox with no difficulty whatsoever. Dwarf Fortress, in my experience, is a game of extremes.
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